SOUNDMESH  ◆  TEST PAGE v1

Wireless audio is either $20 Bluetooth that cuts out if you look at it wrong, or $4,000 Dante that needs a sysadmin.

We thought there should be something in the middle.

SoundMesh sends (almost) any audio source to (almost) any number of destinations. Wireless. In sync. No sysadmin.

Hand-built. Open prototype. Made by humans in NYC.

SoundMesh prototype: hands operating wireless audio hardware on a workbench.

EVIDENCE  ·  FROM 19 INTERVIEWS

Sound familiar?

"I trusted that the cables would be present without double-checking. When the crowd started arriving during setup, I played music from my phone as a temporary solution while I tried to troubleshoot the main system."
— Remy
"The first 10 times you throw an event, you're going to forget a single cable and it's going to mess you up. I opened my bag and it was empty. Like I just totally forgot."
— Ben
"It was surely one of the stress-iest experiences ever. I was the only one responsible for the audio setup, and I had to figure it out in the last 10 minutes before the audience arrived."
— Kurt
"The system is too complicated, you have to be a sound engineer."
— Octavio

WHAT WE THINK IT GIVES YOU  ·  4 CLAIMS

If this is real, here's what it does for you.

01

You don't have to be an audio engineer.

Setup and run audio for your event smoothly, without needing to have audio-engineering knowledge.

02

Use the gear you already own.

Completely brand-agnostic. Mix and match the speakers and headphones you already have, without replacing your kit.

03

Move things around mid-event.

Move your speakers or add outputs mid-event without re-running cables.

04

Relax. The audio's taken care of.

Leave behind the setup anxiety. Drop into and enjoy your own events.

HOW IT WORKS

(almost) any source  →  (almost) any speakers.

STEP 1

Any audio source

Phone. Laptop. Mixer. Mic.

STEP 2

Self-healing mesh

Devices talk to each other. If one drops, sound keeps going.

STEP 3

Any speakers, anywhere

Bring your own. Add or remove during the event.

Add or move outputs mid-event. No cables. No engineer.

OK BUT WHAT IS IT, REALLY

We're early. On purpose.

Right now SoundMesh runs on four breadboards held together by duct tape and patience. There's no PCB yet. There's no app yet. There's a working prototype, an open GitHub repo, and a stubborn belief that wireless audio shouldn't be this annoying.

This page is a test. We want to know if the four claims above land — or if we're missing the point. If you've ever had the panic of empty cable bags or wrong adapters fifteen minutes before doors, we want to hear from you.

Four breadboards wired together — the current SoundMesh prototype. Hands operating the SoundMesh prototype.

THE ASK

Tell me when this is real.

Drop your email and we'll let you know when there's something real to show — probably once or twice before the Kickstarter.

What kind of events do you run?

We won't spam you. Promise.